(1) |
After getting feedback from peers they felt the model was too boring with not enough interesting geometry too it. My personal opinion was that the visor was completely wrong and the rear of the model was no way near detailed enough so I went back to reference imaging and found a blogger post (2) of a very detailed model which I used to fill in some of the gaps to make my model more detailed resulting in this version
Rendered in Maya |
Rendered in Marmoset 2 using PBR textures |
(5) |
Screenshot from Substance Painter |
Unfortunately Substance Painter has started crashing every time I try to open this project so it has been placed on the back burner. If I were to use this idea as my project the first thing I would do would be to create a high poly version of it and put it in a scene. This was something I did with the original model however my peers said that he diorama actually overpowered the model so if I were to do a diorama again it would have to be something subtle that complimented the model instead of take it over. I would also work on learning Substance Painter and learn more tricks to get better results to really make my model pop however this could be said for all my ideas.
References:
(1) https://upload.wikimedia.org/wikipedia/ru/b/b2/459030-future-cop-l-a-p-d-windows-screenshot-future-cop-vs-tank-platoons.jpg
(2) http://ben-yohanan.tumblr.com/post/62044682236/tac-x1-alpha-referenced-from-eas-futurecop
(3) https://www.facebook.com/groups/tenthousandhours/
(4) https://www.facebook.com/groups/nextgenhardsurface/
(5) http://ben-yohanan.tumblr.com/post/62044682236/tac-x1-alpha-referenced-from-eas-futurecop
(6) https://www.youtube.com/watch?v=u5p95HTvVsA&index=10&list=PLB0wXHrWAmCyJEDZLLQvusBxDbskFmh9K
(3) https://www.facebook.com/groups/tenthousandhours/
(4) https://www.facebook.com/groups/nextgenhardsurface/
(5) http://ben-yohanan.tumblr.com/post/62044682236/tac-x1-alpha-referenced-from-eas-futurecop
(6) https://www.youtube.com/watch?v=u5p95HTvVsA&index=10&list=PLB0wXHrWAmCyJEDZLLQvusBxDbskFmh9K
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