Tuesday 8 December 2015

Final cinematic

I added a few little effects to the cinematic to try and make it look a little better. After getting some feedback on the cinematic the main issue was the blurry name on the side of the shuttle, to fix this I decided to increase the light intensity and re render the shuttle shots, I then lightened the clip a little and sharpened the image to make the A.Lawson 3D easier to read. I did have to re do the motion blur as the new shot didn't have any but this was not a problem. I also decided to add a subtle film grain effect which really does improve the look of the show, even subtlety. I then decided to tweak the colour balance to give it a slightly blue tint which I thought looked quite nice. I am slightly disappointed in how the cinematic looks quite blurry, I can't tell if it is the depth of field blur or the rendering but it is slightly disappointing to see.
Speaking of the whole project I am pleased with how it has turned out. I think the switch from Maya rendering to UE4 was a good idea even though it brought along a whole new set of issues I never managed to solve in engine but did in post processing. If I were to re do this project I would take the week I wasted trying to animate an emissive map in UE4 and spend a lot longer on the high poly version of my ship by putting in much finer details like the panel gaps and hull lights so they wouldn't pixelate like they have done in the texture files. Aside from that I believe that my project has gone really quite well despite the hiccups from the animation of the ship and emissive maps and the lighting from the Maya project breaking the day I decided to change from Maya to UE4 but all of these had work arounds, mostly in After Effects, so in the long run they didn't prove too much of a problem and apart from them I never really encountered any real problems that couldn't be solved with either some experimentation or a tutorial and so the project ran smoothly and it was finished on time and to a standard I'm very happy with.

Final cinematic:
https://www.youtube.com/watch?v=wbvcnmHcqgo

Thursday 3 December 2015

The latest show reel

After lots of hours banging my head against various walls trying to get what I wanted I have finally succeeded. I first made a warp flash effect in After Effects which turned out quite nicely however as the lens flare effect I used as a base take sup the whole scene shrinking it down gives hard edges from where the scene border was. I'm going to try to find some way to blend the edges so it looks less silly. After that I tried to get my engines to glow. I decided to have them pre glowing for my scene and my aim in After Effects was to make them just glow more before it warped away.  I managed to do this and it was very effective so I decided to try and go one better and get it to power up from the start. This was less effective as I started with the engines black so in order to get the glow effect to work I had to work with the Alpha channel, which turned all the scenes completely blue apart from the bit which were cut out using the Roto brush tool so I decided to abandon that. While trying to come up with other ways to get around this problem Jason mentioned that I should render out a scene with black engines, one with glowing engines then blend the two together in Sony Vegas. Once the timing was solved this proved to work perfectly and I managed to use this method to power up the engines from black to blue, get the impulse engines to start glowing and have the warp engines glow intensely before warping away. For me this is perfect as it is exactly what I was trying to do in UE4 but failed but now I have finally managed to salvage about 90% of the final idea and that has made me very happy. I'm going to re do the warp flash effect and try to soften the edges as well as try to make it look more cinematic using filters but only if I can find tutorials with results I like the look of but on the whole I would say I am very nearly finished.

https://www.youtube.com/watch?v=1LwX2ihGO7A&feature=youtu.be